

Interested in Nuke? Try it for free here! …Ībout Us: We are the creators of industry-standard visual effects, computer graphics and 3D design software for the Digital Design, Media and Entertainment industries. Want to see more of Tony Lyons? Check out

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He also touches on how parameters from nodes within your Gizmos can be added to the Gizmo itself, allowing you to adjust things from the node graph without needing to dive into your tools to find a specific knob tweak. Tony then looks at how we can elevate the flexibility and versatility of our Gizmos by adding multiple inputs and a switch node so you can switch between inputs easily. He starts with the User Knob Interface and how it’s been revamped, making Gizmo creation more straightforward and faster than ever before. In this video, Tony Lyons gives an insight into how he creates Gizmos in Nuke. Gizmos are user-created super-tools in Nuke, which are an easy way to package up parts of your node graph into a single group – or Gizmo – so that it can be shared across projects, teams, and Nuke Scripts. I will just grab the great description from the video the Foundry has provided:
